In the past, security researchers who stumbled on a software flaw would typically report the flaw to the software's manufacturer. But that changed when cyberweapon designers started looking at these flaws as vulnerabilities that could serve as a back door into a computer network.
As the gun-violence debate ratchets up to include mental health and violent pop culture, video games have become frequent targets of concern. But do violent games influence their players? Experts aren't clear, but violent games remain remarkably popular.
U.S. military commanders are emphasizing their readiness to defend the nation against cyberthreats from abroad. What they do not say is that they are equally prepared to launch their own cyberattacks against U.S. adversaries.
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