The stereotype of a video game geek is a teenage boy lost in a game for hours a day, or perhaps a middle-aged man in his basement. In reality, gaming fans are much more diverse: women now make up almost half of all players, and a growing number of minorities identify as gamers. But most games don't reflect this diversity in their content. Women are often portrayed as objects and minorities as villains. Kojo gets perspectives from three experts about the state of diversity in the video game industry.